Know Your Role – Success in Battlefield 1

One of the more unique features in the Battlefield series are the four classes that a player chooses from once they launch into the multiplayer experience.  Of course, one of the hardest things to do especially for new players is figuring out which class is right for them and what the hell they are supposed to do.  This review is more or less for those jumping into Rush, Conquest or Operations.  These three modes are the bread and butter of Battlefield and really show off the epic scale of the game.  For smaller and quicker games, Team Deathmatch and Domination are viable options.  I haven’t tried War Pigeons so I honestly cannot speak to it.

Let’s get started, you’re going to have to choose one of the four classes, Assault, Medic, Support or Scout.   Each class has specific primary weapons and gadgets and I recommend trying them all out to see what best fits your play style.  First up is the Assault class which is more geared towards players that like to get up close and personal.  Your primary weapon choices will be variations of SMGs and shotguns.  The MP 18 Trench is a SMG that you’ll begin the game with and for the most part is heavily used throughout the game.  Needless to say you’ll be most effective at short range, maybe medium range with a SMG.  Your gadgets also make you very critical in dealing with tanks.  You’ll start with the Anti-Tank Grenade which is a bundle of grenades that takes a bit longer to toss.  Once you rank up the Assault class, I recommend purchasing the AT Rocket Gun.  This is the closest thing in the game to a RPG (which doesn’t exist in the game).  You have to be laying in the prone position to fire this weapon but it deals some pretty heavy damage to vehicles.  You’ll also have Anti-Tank Mines and Dynamite at your disposal too but remember you can only have two gadgets at a time.  In any case, by now you should have guessed your role so get up there in the enemy’s face and destroy some tanks.  However, I do recommend at the very least tag teaming vehicles because you’re an easy target if you’re going after a tank alone.

Next up is the Medic.   This is perhaps one of the more vital roles in the game and perhaps the most versatile.  It also can be the most misused roles as well.  It’s absolutely frustrating seeing a medic just a few meters away (or multiple medics) and not one revives you.  You’ll start of with a Cei-Rigotti Factory semi-automatic rifle.  It’s actually a pretty solid weapon and you’ll do well at medium distance.  You might be okay up close but you might be best served to switch to your sidearm.  You will also have access to some automatic rifles and some pretty decent scopes which will allow you to kill from a distance.  You won’t be as effective as the scouts but you’ll still have some decent range.  However, the most critical aspect of this class revolves around your gadgets.  You’ll start off with a syringe which miraculously brings dead teammates back to life.  Don’t ask what’s in the syringe but my guess is it’s some experimental drug and I’m waiting for everyone to turn into zombies.  The other gadget you start off with is the bandage pouch.  This helps heal a single soldier.  It’s not very effective but gets the job done.  I do recommend purchasing the medical crate.  Drop a medical crate and let the healing begin.  These will heals all the soldiers within the area of the crate.  Between reviving and healing, you’ll see your score rise even if you’re not killing.  You’ll want to stick with your squad but maybe hang back a bit.  If you can, spot the enemies to help your teammates and oh by the way, spotting nets points as well.  So be a pal and spot those enemies.  If you have multiple medics on the team, it may not be a bad idea for one of them to equip the rifle grenade gadgets.  There are three rifle grenade options, HE (explosives), SMK (smoke), and FRG (frag grenades).   You don’t see these gadgets used too often but they are available.  Personally they seem to defeat the purchase of the Medic class but if you’re playing TMD or Domination, those might be more widely used and useful.   Having said that, your main purpose as a Medic is to heal and revive especially in Conquest, Rush and Operations.

Your third option is the Support class.  This is another very helpful role if used properly.  Your primary weapons are a slew of LMGs.  The Lewis Gun Low Weight is what you start off with and it’s widely used.  If you have issues with the control, I recommend the M1909 Benet-Mercie Storm.  It’s a little weird looking since it’s strip fed but it has great control so while you fire away your recital won’t drift on you very much.   It’s a great weapon for those that struggle with the weaponry in Battlefield 1.  The rate of fire is a bit slower than most of the LMGs but you can handle most situations at medium range and close distance.  If you’ve played Battlefield games in the past and are wondering where the repair tool is since the engineer is no longer a class, well, Support is where the repair tool is at.  If you’ve got this gadget handy, it’s best you stick close to friendly tanks to repair.  Though I’ll be honest, I don’t see this gadget used very often.  You do earn points for repairing friendly vehicles so it’s worth a shot.  However, you’re going to get the majority of your points by dropping ammo pouches but recommending purchasing the ammo crates as soon as you can.  Like the bandage pouch, the ammo pouch only resupplies a little bit but the ammo crates will resupply all players in the vicinity.  This is much more effective so when you’re in the middle of a bunch of friendlies, drop a crate and watch your points roll on up.  The ammo crates also resupply grenades with can be very helpful especially for the Assault class players, giving them more anti-tank grenades.  Two other gadgets at your disposal are mortars.  There is the Mortar – HE which is effective against infantry and vehicles.  Then there is the Mortar – AIR which is effective against infantry.  A little tid bit for a Support player who’s mortaring, spot the enemies!  If an enemy is spotted, they will be a little red dot on the mini map which will help your teammate accurately fire their mortars.   So while you can hang back a bit and provide some covering fire with the LMG and mortars, you’ll need to run your ass off and drop ammo crates as well.  Running out of bullets is bad business.

Finally, there is the scout class or otherwise known as the snipers.   You’ll have a wide range of sniper rifles but you’ll also want to be familiar with the sidearms for those oh shit moments when the enemy is close by.  All sidearms are the same for each class so I’ve refrained from covering them.  However, a sidearm can save your life especially as a scout.  While you may have ignored the sniper classes, I encourage you to give it a try as I’ve found it a bit easier to snipe in Battlefield 1.  The Scout class probably has the most gadgets available.  The K Bullets are armor-piercing so you can do damage to vehicles.  I believe that one step for a Medal is to destroy 3 vehicles using the K Bullet.  However, these are only effective at close range.  The flare gun – Spot will reveal enemies in the vicinity so spot away my friend.  The Flare gun – Flash, acts as a flash grenade…imagine that.  There are three variations of the tripwire bomb.  First is the INC which is a fire bomb.  The second is the HE which is like a frag.  The third is the Gas which will, you guessed it, detonate a gas bomb.  Another gadget is the Sniper Decoy which looks like a head on a stick.  If an enemy shoots at the decoy, it will reveal their location, aka spot them.  There is a Sniper Shield which you have to be in the prone position but will provide cover.  The last gadget is the Trench Periscope which allows you to look across cover and mark enemies for your teammates.  So other than being the teammate that’s on top of buildings, off in the distance taking shots at the enemy, you can also be extremely helpful spotting the enemies which makes you an extra special teammate.

There you have it, all four classes in Battlefield 1.  Yes, there are a few others which you may default to if you choose to spawn on a horse, in a plane or in a tank but this is more about finding which of the four main classes suit you and to help you enjoy your Battlefield 1 experience.  Of course it’s always much more enjoyable to go in with a full squad of friends and you can coordinate who’s playing what and have a balanced squad.  If you’re looking to score a lot of points and not have to worry about a positive K/d, go with the Medic or Support class.  They offer more chances of earning points and helping your squad through healing, supplying ammo and reviving.  You’ll be the hero on the battlefield.

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